# Sound effects Kenney: Impact Sounds (1.0, 2019) and Sci-fi Sounds (1.0, 2020). License: Creative Commons Zero / CC0. Commercial use and redistribution permitted. Sources: https://kenney.nl/assets/impact-sounds and https://kenney.nl/assets/sci-fi-sounds License: https://creativecommons.org/publicdomain/zero/1.0/ Source files were converted from Ogg to mono PCM16 WAV, peak-normalized, and given a 15ms end fade. File mapping is recorded in build-audio.py. Runtime adds pitch variation, layered impacts and limiting. Downloaded 2026-09-30. # BGM: Savage Ambush Author: Ruskerdax. License: CC0 (commercial use and modification permitted). Source: https://opengameart.org/content/savage-ambush Original: https://opengameart.org/sites/default/files/ruskerdax_-_savage_ambush.mp3 Downloaded 2026-09-30. Used as looping match music with runtime volume/filter changes. # Previous match BGM "Raving Energy (faster)" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License https://creativecommons.org/licenses/by/4.0/ Source: https://incompetech.com/music/royalty-free/index.html?Search=Search&isrc=USUAN1900012 Used in a loop with runtime volume and filter changes. Downloaded 2026-09-30. # Current match BGM: Instant Impact User-supplied Stable Audio mix, provided for use as the game's match BGM on 2026-10-09. Source filename: Instant-Impact-mixdown-00-00_03-27-1x.wav (3:27, stereo, 44.1 kHz). Source page: https://stableaudio.com/st-1/b39865637a2447af80248c54312957aa Converted to VBR MP3 with peak headroom and 8 ms endpoint fades; full composition retained. Looped during matches with runtime volume ducking for gameplay effects. Stable Audio usage information: https://kb.stability.ai/knowledge-base/stable-audio-commerical-and-usage-licensing This supplied track is not designated CC0 or Creative Commons by this project.